using System;
using System.Collections.Generic;
using System.Text;
using BoOnce.GameLogic.Entities;
using Microsoft.Xna.Framework;

namespace BoOnce.AI
{
    class DefaultAI : AI
    {
        #region Constructor
        public DefaultAI(Somebody somebody)
            : base(somebody)
        {
        }
        #endregion

        #region AI
        public override void Update(GameTime gameTime)
        {
        
        }
        #endregion
    }
}
